


"Regardless of the in-game world's design, if a character's age is close to your own, you must be careful so that they don't reflect your personal habits and behaviors it will diminish the feeling of stepping into a fantasy world and your players will notice that," Nojima stated. They may be older than the typical party of heroes." That can be a tricky thing to reflect in a story, so I asked him about how he designed characters well into adulthood. When asked about what makes Astria Ascending stand out, Nojima told me, "I would say it's the age of our heroes. Storytelling From The Perspective Of Kazushige Nojima And I get the feeling that this is a sort of clean slate, without the pressures of a major franchise, where they can try something new. I was able to correspond with both Nojima-san and Sakimoto-san about Astria Ascending to dig into what it is about this new game in particular that's going to carve out a unique place among the big-name RPGs they've worked on. Director Julien Bourgeois says that the goal was "to explore how people cope in extraordinary times," and that "each hero has their own perspective, but it’s the relationships they form with one another that truly bring the story to life." With this collaboration between Artisan and a few big names in the JRPG space, you can imagine there's more prestige expected in Astria Ascending. But this new game's story is said to be a mature one, where adult heroes take on the responsibility of protecting an illustrious world called Orcanon. Artisan's first game was Super Neptunia RPG, and you can definitely see where Astria Ascending's presentation style comes from. (And you also may recognize the distinct character designs of Akihiko Yoshida, who's done artwork for much of Final Fantasy and Nier).īut what is Astria Ascending? It's important to note that its core development is in the hands of Artisan Studios, a French-Canadian team that focuses on 2D RPGs. Hitoshi Sakimoto, who helped compose the music for Final Fantasy XII and Tactics, is lead composer on this new game as well, lending his talents to building a whimsical world through music. He's also the scenario writer for Astria Ascending. Kazushige Nojima, who has been with the franchise as a scenario writer since the original Final Fantasy 7, is currently working on the wave of new stories in that universe with Remake, Ever Crisis, and First Soldier. You'd be right, and there's a reason for that.
Astria ascending frea or greipr series#
The character designs, the music, and even the game's logo all lead you to believe that the seminal RPG series is a core influence. Your first impression of Astria Ascending will probably be that it's a fantastical side-scrolling turn-based RPG that borrows several cues from the likes of Final Fantasy.
